// Fill out your copyright notice in the Description page of Project Settings.


#include "BoomAssetManager.h"
#include "AbilitySystemGlobals.h"

void UBoomAssetManager::StartInitialLoading()
{
	Super::StartInitialLoading();

	UAbilitySystemGlobals::Get().InitGlobalData();

	UE_LOG(LogTemp, Display, TEXT("Initialize AbilitySystem Global"))
}